IN-GAME RULES AND POLICIES
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- Pirates of the Burning Sea is an award-winning massively multiplayer game set in the Caribbean during the Golden Age of Piracy. Captains compete for the glory and wealth of their nation as pirates, naval officers, privateers, and freetraders.
- Burning Sea Notes purchased during the roll back period should be delivered automatically to the account they were originally ordered for. It should be noted they will be delivered to the first character to log in for that account on the Antigua server so you may wish to login with the character you want the Notes delivered to if you placed.
Last Updated: 4 November, 2019
This page lists our specific policies for in-game behavior. This page is updated often, so take the time to familiarize yourself with its contents and read it regularly.
Questions regarding these rules or conduct expectations may obtain answers by contacting our support team.
Account Sharing and Selling
Active Nation Select
Account Mulligan
AFK Status
Deleted Characters
Multiple Accounts
Selling Durability to Pirates
Harassment
Chat Behavior
Official Correspondence
Penalties
Active Nation Select
Account Mulligan
AFK Status
Deleted Characters
Multiple Accounts
Selling Durability to Pirates
Harassment
Chat Behavior
Official Correspondence
Penalties
Account Sharing and Selling
You may not share accounts with, buy accounts from, or sell accounts to other players. You may not let other players log into your account for any reason. Any items, ships, money, etc. lost as a result of account sharing, selling, or buying will not be reimbursed and accounts implicated in sharing, buying or selling may be permanently banned.
Active Nation Select
Active Nation Select allows you to change which nation you play with on your account. You can make this change in the first 72 hours after a server victory has occurred. To mitigate possible selection mistakes due to game mechanic misunderstandings we will allow each account one reset of the active nation selection if the mistake occurs during the first 30 days of the account's creation or as part of maintaining character access for a server transferred character.
AFK Status
You may not participate in game play while away from the keyboard. This includes all activities where there is a reasonable expectation that a player is at the keyboard when participating in them, (any activity requiring response from the player). We may at our discretion forcibly disconnect characters that are left logged in excessively in an AFK status. Depending on severity and/or repeated offenses accounts can be subject to suspension, forfeiture or ban for engaging in game play while in AFK status.
Account Mulligan
During the course of normal game play, players occasionally make catastrophic mistakes such as deleting very valuable items or item containers unintentionally. We will grant each account one account mulligan to reverse the effect of a catastrophic error. These mulligans are awarded on a case by case basis to reverse the effects of an obvious user error if possible but not to reverse loss effects inherent to the nature of the game, and are not guaranteed.
Deleted Characters
Deleted characters can be recovered, however we reserve the right to deny a restoration request if a player is putting undue strain on resources. This will be assessed on a case-by-case basis.
A deleted character may be recovered once only. If a player has a deleted character recovered and then deletes it again, it will remain deleted.
Multiple Accounts
Players may use multiple game accounts. When using multiple accounts account holders must adhere to the following restrictions:
- - Use of more than 4 accounts without account upgrades will be considered excessive. Account holders may use up to 6 additional accounts if the additional accounts have account upgrades.
- - If an account holder exceeds 10 accounts all accounts must be fully upgraded (all economy and character account upgrade options added).
- - A player may use no more than 20 accounts in total regardless of upgrade status.
- - Legacy Captain's Club accounts are considered fully upgraded.
1. No more than 4 accounts may be logged in from a single IP address/account holder simultaneously.
2. No more than 3 accounts from a single account holder may be logged in at the same time on the same server (Test server excluded).
3. No more than 2 accounts from a single account holder may be in ANY combat zone (red zone / port battle / blockading / patrolling), including the port within a combat zone.
4. If any account has a character in ANY combat zone (red zone / PvP Flag / port battle / blockading / patrolling), including the port within a combat zone, all accounts logged in on the same server must be in the same nation (Skirmish and Duel excluded).
5. An account holder may not participate on both sides of a port battle. If you receive an invite to multiple nations for the same port battle, you may only accept one of those invitations and must decline the other.
6. If an account holder has a character who is a governor then all governors on associated accounts (alt governors) must be in the same nation. If an account holder wishes to change the nation of their governor(s) then all governor positions must resign, during the same conquest map cycle, before starting or bidding in a governor election in a new nation. Account holders may not participate in building unrest on ports which they govern.
7. Multiple accounts may not be used to circumvent, exploit or manipulate game mechanics to negatively impact the game or design intent. Vision Online Games will determine negative impact by server analysis and may utilize this rule at our discretion.
8. Account holders may not use excessive numbers of accounts for game play.
9. Account holders exceeding the limitations in Rule 8 prior to March 24, 2018 will have account numbers given grandfather status. Account holders found in violation of rules will have their grandfather status removed and be subject to account reduction until in compliance with this rule.
10. Players wishing to exceed the multiple account limitation restrictions for special events, assistance programs or other activities that may benefit the game community overall may request a limitation waiver by contacting customer service at [email protected].
Selling Durability to Pirates
Selling, gifting, or trading durability to pirates is a practice that is not allowed. Players who violate this policy will be subject to disciplinary action, with repeat offenders risking permanent suspension of their Pirates of the Burning Sea account.
Harassment
- You may not harass other players. Continued unwanted contact or communication outside of the scope of the code of conduct is strictly forbidden, regardless of your location or the existence of chat filters or other mechanisms that may be in place to mitigate this type of behavior.
- You may not disrupt the normal playability of a zone or instance. Zone/Instance disruption is defined as any activity designed to harm or inconvenience a player or group of players through the use of game mechanics in a way that is contrary to their intended purpose.
- Disruption includes the use of language and/or actions intended to disturb groups of players or specific Zones or Instances in an effort to:
- Use in-game sounds, visuals, user created content or other effects in an effort to harass or annoy
- Flood in game chat channels with repeated messages, offensive messages or other content that is specifically designed to annoy or harass other players
- You may not threaten, or with malicious intent cause distress to other players.
- You may not operate a Society that habitually violates these rules, or a Society that is founded as a hate group or for the purposes of disrupting game play.
- You may not create user content with the specific purpose of harassing or annoying another player or group
If a player is found to have disrupted an area of the world or a group of players, he/she may:
- Be given a warning
- Be prevented from speaking in in-game chat channels for a period of time
- Be temporarily suspended from the game if behavior continues
- Be permanently removed from the Pirates of the Burning Sea game service
Remember, warnings and bans may be issued at the discretion of Vision Online Games or its agents. IMPORTANT: Disciplinary issues involving Societies may be addressed with the entire Society. Societies with members that habitually violate our expectations may be issued warnings that are applicable to the entire Society. Societies that prove regularly problematic may face blanket suspensions, up to and including the permanent disbanding of the Society, and/or removal of some/all of its members from Pirates of the Burning Sea.
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Chat Behavior
If you encounter another player using game chat in an inappropriate or offensive manner you should contact our support team to report the incident.
Please note the server and time of the incident (with time zone) in the report.
Customer service will investigate all reports and if the chat behavior is found to be in violation of conduct standards suspension may be applied to the account holder in violation. Some examples of chat behavior that may be in violation of conduct standards are:
- Spamming
- Flaming
- Trolling
- Threats
- Harassment
- Vulgarity
- Slurs
- Graphic sexual references
- Graphic violence descriptions
- Business Advertising
- Disruptive Discussion (religious/political)
Please note - we do not hold all chat channels to the same standards. Global chat channels such as Nation and Local chat are held to higher standards that more private channels such as Group, Society and Tells. Some chat behaviors (except threats) may be allowed in more private chat settings.
Do not repeat offensive chat from other players in chat channels as players engaging in this behavior may also be subject to penalty.
In game chat or threads posted to our forums accusing or identifying players that are believed to be in violation of game rules will be removed. All rule violation reports must go through our support team for investigation. Violators of this rule may be muted and/or be suspended.
Official Correspondence
You may not post, broadcast or reproduce in-game or on official forums or websites, without express written permission, any private correspondence between official representatives of Vision Online Games or Flying Lab Software and community members. This includes any private messages, conversations or support ticket responses involving GMs, Developers and Forum Moderators.
Penalties
Violation of game rules or conduct standards may result in warning, suspension or ban of accounts and/or account holders. Our customer service/support team will be the sole arbiters of all violation determinations and assessed penalties.
Accumulated warnings and/or suspensions of any kind may result in the permanent closure of an account holders game accounts. Penalties may be applied to game societies as a whole, along with associated accounts of society member account holders, if a society accumulates too many rule violations by society members.
You may file an appeal to any warning,suspension or ban by contacting our support team. Appeals must contain reference to specific warnings, suspensions or bans and include explanation of penalized behavior mitigating factors for consideration.
Pirates of the Burning Sea | |
---|---|
Developer(s) | Flying Lab Software (defunct) Portalus Games (present) |
Publisher(s) |
|
Platform(s) | Windows |
Release | January 22, 2008 |
Genre(s) | Massively multiplayer online role-playing game |
Mode(s) | Multiplayer |
Pirates of the Burning Sea is a massively multiplayer online role-playing game (MMORPG) previously developed by Flying Lab Software and Portalus Games, and currently supported by Vision Online Games. The game is set in the Caribbean in an anachronistic 1720 and combines tactical ship battles and swashbuckling combat with a player-driven economy and open-ended gameplay. In the game, players can choose from four nations; Great Britain, Spain, France and the generically named 'Pirates'.
On the 31 August 2018, it was announced that Portalus Games would be closing and that the game would go offline on 30 September, a month later. However, on 22 January 2019 it was revealed that Vision Online Games had come forward and would be taking over the game's operation, as well as supporting increased development and advertising.[1]
Gameplay[edit]
Careers[edit]
Players can choose a career for their avatars when they begin the game. The Career determines what abilities and features he will accrue as a captain. The player will receive one point for his avatar's career on every other level gained. These points can be spent in various ways depending on which career the player has chosen. Once a career is chosen, it cannot be changed.
There are a total of 45 skills for each career. The skill trees are composed of nine skill chains, each five skills in depth. A player will be able to reach the end of a single skill chain by Rank 15, and is then considered somewhat equal to a Rank 50 in that skill chain.
The different careers for nationals (British, Spanish, French) are:
- Naval officer - Focuses on defense, escorting duties, and direct, broadside-to-broadside combat. Naval Officers gain access to powerful ships of the line.
- Privateer - Focuses on utilizing the advantages of smaller ships to outmaneuver and outwit opponents. Privateers have an edge in boarding combat and can learn a skill that enables them to use Pirate PvP zones.
- Freetrader - Focuses on trading, production and economics. They have abilities to effectively evade opponents in combat. Freetraders may learn skills that increase their ability to gather resources and produce goods.
The different careers for pirates are:
- Cutthroat - All-around capability including the special ability to take command of defeated ships. These ships only have one durability point. If a Pirate takes command of a class specific ship he will automatically be flagged for PvP. Before version 1.4 this career was called just 'Pirate' and was the only career available to the 'Pirate' faction.
- Buccaneer - More advanced career with more in the moment type skills. The command oriented 'pirate', can use and collect captured ships deeds and can give bonuses to allied ships.
Characters[edit]
Players in Pirates of the Burning Sea can create up to six characters per server to represent themselves in the game. Each of them will captain their own ship and fight either for a nation of their choice or as a Pirate (see above). As the player moves along in the game, the character will develop by gaining ranks (The equivalent of levels in other MMOs). The player can thus unlock new features, such as fighting abilities, and, most importantly, will be able to captain larger and better ships. The maximum rank a player can reach is 50.
When the character is first created, the player chooses a faction to join. This can be any one of either Britain, France, Spain or the Pirates, known as the Brethren of the Coast. The Dutch are also shown throughout the game, but are not playable. Each of the four factions have different starting ports, and therefore access to different resources at the start of the game.
Originally, a player was restricted to one nation per server, and this choice could only be undone by deleting all of that player's characters on that server. In the course of merging servers, this restriction was altered; players are still restricted to playing one nation at a time, but can change which nation they play for after each conquest cycle.[2]
The 2008 server merge further complicated the situation as, despite being open to all, different servers cater to different populations and have different peak activity (for example, Roberts is an 'EU' server, with high activity during its corresponding time-zone). Only one semi-official European server exists.
After a player has chosen a nation, they can customize the looks of their character, selecting from a variety of costume pieces. The character's appearance can be changed freely in-game, and additional costume piece selections can be earned or purchased in-game.
Swashbuckling[edit]
Swashbuckling[3][4] is the name given to avatar combat in Pirates of the Burning Sea. Players initially select from one of three different sword-based fighting styles, but may change styles later, or opt to learn an unarmed style. As they gain ranks, players earn points to spend on skills. There are a total of 45 skills for each fighting style. The skill tree is composed of 5 skill chains that are each 8 skills in depth.
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The four styles are:
- Dirty fighting - Fighting with a cutlass and pistol.
- Fencing - Fighting with a rapier.
- Florentine - Fighting with a small sword and dagger.
- Brawling - Fighting bare-handed, or with brass knuckles or similar aids.
Port contention[edit]
Port contention is a system whereby players can generate 'unrest' to enable PvP near a port. As players complete certain PvE missions, kill NPCs near the port, or turn in items, they contribute 'unrest points'. This can be counteracted by other players by completing certain missions and item donations. When enough unrest points accumulate, an area around the port is enabled for PvP. This initial PvP zone allows pirates and those in the privateer career to initiate combat with players from other faction.
If unrest points continue to accumulate, the PvP-enabled zone around the port grows in size, and is split into two parts; the outer ring works as the smaller zone did before, while the center of the zone is opened up for PvP to all players. The new zone persists until it is quelled, or until one faction accumulates sufficient points to put the port into contention.
For roughly two days after a port is put into contention, the faction that previously controlled the port and the faction that gained the most unrest compete to accumulate contention points, which grant them advantages when the port battle begins at the end of the contention period. The port battle is a 24 vs. 24 player battle, and the winner of the battle takes control of the port, whereupon the contention process can begin again.
Ships[edit]
As it stands there are approximately 55 ships in the game, with the aim to add more over time. What ship the player chooses to sail will affect both his combat capabilities and his economic capabilities. Most of these ships have been user created (see customization below).
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As a general rule, the bigger the ship, the less maneuverable it is. This means that even though a ship is bigger and has more and heavier cannons, it will not necessarily be the better choice. Because of the way combat works, ship speed and maneuverability has a great effect on combat. Small ships, especially in large groups, will in many cases be able to beat larger ships solely because of this. However, the developers have stated that smaller ships are not designed to take out larger ships in a one-on-one stand off, but to play support roles to other ships such as harassing the enemy ships.
Ships of different sizes also have different cargo hold sizes. This is especially important to freetraders (the more cargo the player can bring from one port to another, the more they will be able to earn on a single trip). Merchant ships are generally less armed than warships, but have more cargo space.
A player is allowed to have up to 5 ships at various ports at any one time, and can save up to 100 additional ships in storage at their nation's capital. Though only one can be sailed, the others can be docked in port, fitted and ready for action. The player will also be able to transfer himself directly from one docked ship to another. This means that the player will have easy access to any of his ships, no matter how far away they are.
Durability[edit]
Durability[5] is a system devised to deal with ship losses. It accounts for the largest expenditure in the economy, it assures that players tread carefully in their expensive ships, and is, together with specific cargo items that are lost when a ship is sunk, the only 'death penalty' beyond lost time.
In Pirates of the Burning Sea, each ship has a set amount of durability points. When a ship is sunk or defeated it loses a durability point. If it loses its last point, it is considered destroyed and lost. This way, players will want to keep as many Durability Points as possible, because durability directly equals the value of the ship. Ships captured by pirates have only one durability point.
In order to keep the bigger ships in demand and in order to make them more expensive and precious the higher level ships will have much fewer Durability Points than the expendable, smaller ships. This assures that the high level ships will be risky to bring into combat, and players will think twice before sacrificing their ship.
The 1.5 patch added an insurance system which refunds 90% of a ships construction value (not the actual price paid by the player) upon loss of all points of durability. This was implemented for varied reasons, which included National players being unwilling to fight against Pirate players.
Pirate players capture highest level ships for free. This caused national players to avoid the free ships as the risk of losing an expensive ship was much greater than the reward of defeating a pirate who had a free ship.
Shot types[edit]
Various types of ammunition are available for use, and can be manufactured, purchased or, made available as a quest reward. Most commonly, 11 different types of cannon shot is available, and this can be subdivided into 3 distinct categories:[6]
- Round shot (primarily damages armor, structure and enemy guns) – basic round shot (the default ammunition available in infinite supply for all guns on all vessels when no other shot type is loaded), stone shot, heavy round shot, bronze round shot, explosive round shot
- Antipersonnel shot (primarily damages crew) – grapeshot, canister shot, langridge (improvised canister shot)
- Dismantling shot (primarily damages rigging) – bar shot, chain shot, star shot
User-created ships, sails and flags[edit]
One of the unique features of Pirates of the Burning Sea is the system in place for players to create and submit ships, sails (emblems) and flags. If the ship, sail or flag passes a rather rigorous approval system, it is implemented into the game for anyone to use. Some user created ships, sails and flags were in the game at launch, and further additions continue.
Societies[edit]
In Pirates of the Burning Sea, players can form groups known as Societies. These function much like guilds in other MMOs, and feature several tools that can be used for communication amongst its members. Players are only able to join a society with members of their own nation.
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The advantages of a society is purely in the form of community. Players in a Society help out each other and resultantly may be able to achieve goals that are harder, if not impossible, alone. A good example of this is the economy (see below). Here, working together with other players can save many dubloons in production as the player will not be dependent on third party production.
Economy[edit]
The economy in PotBS is a player-driven, production-based system. This means that everything is made by players, but not by the avatars themselves.
Players manage plots of anything from lumbermills to shipyards in order to produce goods that can either be sold to other players or be used by the producer themselves. The buildings will then save up hours, in real time, that can be used for production. They will be saved up even when the player is not playing, but only to a maximum of 72 hours. Each account is limited to 10 plots per server.
Many things that a player can produce require several steps in their production. Ships, for example, are made of ship hulls, which are made of planks, which are cut from trees. Along with this, the ship hull needs nails, which are made from iron, which is refined from iron ore. The ship, along with the ship hull, also needs masts, cannons, several hundred yards of rope, and so on.
While there is no requirement to taking part in the economy system, the rewards of doing so are significant. Economy is also directly tied to the port contention system, as who controls a port might control access to resources only available at that port.
Development[edit]
Pirates of the Burning Sea has been in development since 2002. During the first few years of development, Flying Lab Software realized that this project required more attention than anticipated. Gradually, not only have they more than doubled their staff, but have also put an MMO entitled Delta Green (based on the role-playing gameof the same name), on hold. Beta testing began on 14 December 2005, and ran until 1 January 2008.
Pre-release started on January 7, 2008 for players who purchased the pre-order. The retail release date was January 22, 2008. The game was formerly subscription-based, but switched to a multi-tiered freemium model on November 22, 2010. Access was also included in Sony Online Entertainment's Station Access Pass.[7]
In April 2008 one-time server transfers were added along with the announcement that the original server list was being reduced to four, in an effort to increase server populations. In November 2008, seven servers were closed. As of March 2009 the six active servers worldwide that are available for new player creation and transfers to are Antigua (North America/World), Blackbeard (North America/World), Rackham (North America/World), Defiant (Australia), Caribbean (Russia) and Roberts (Europe). On March 5, 2010, the servers were further condensed into two: Roberts and Antigua.
In December, 2012, Sony Online Entertainment announced that Pirates of the Burning Sea was being dropped from their online offerings. Former members of game developer Flying Lab Software formed Portalus Games to run the game and host it.[8] Portalus has run the game since February, 2013.[9]
On 31 August 2018, Portalus Games announced that they were closing and would therefore cease operating the game on 30 September. They attributed this decision to the game's last remaining programmer leaving the company.[10] However, in the same announcement, the developers also noted that they were open to another operator taking over control of the game, stating: 'I have agreement in principle...to an acceptable business entity capable of operating the game if one can be found.'
After a period of continued availability thanks to 'contributions from players and management',[11] on 22 January 2019 it was announced that Vision Online Games would be taking over the game's operation and supporting new development and advertising.[1]
Music[edit]
Over two hours of original swashbuckling music were composed for Pirates of the Burning Sea by Adam Gubman and Jeff Kurtenacker. While many live musicians performed on the soundtrack, the majority of the music was composed digitally. An Official Soundtrack was released as a promotional item during the pre-order period. There are no copies left in circulation. However, two full soundtrack albums are currently available for purchase on iTunes.
Reception[edit]
Pirates of the Burning Sea currently holds a 77% rating on GameRankings.[12] As of July 13, 2008, this is the average of 31 reviews; commonly cited positive aspects of the game include a player-driven economy, balanced classes and compelling PvP, while negative aspects include repetitive character vs. character (as opposed to ship vs. ship) fighting and a steep learning curve.
References[edit]
- ^ ab'Happy Anniversary Pirates of the Burning Sea! — Portalus Games'. 2019-01-27. Archived from the original on 2019-01-27. Retrieved 2019-01-27.
- ^'Archived copy'. Archived from the original on 2011-07-07. Retrieved 2020-05-07.CS1 maint: archived copy as title (link)
- ^'Swashbuckling Part 1: Defenses and Combat Pools'. Burningsea.com. 2007-06-20. Archived from the original on 2011-07-08. Retrieved 2010-06-28.
- ^'Swashbuckling Part 2: Skills and Fighting Schools'. Burningsea.com. Archived from the original on 2011-07-08. Retrieved 2010-06-28.
- ^'Death, Ships and the Economy'. Burningsea.com. 2006-06-29. Archived from the original on 2011-07-08. Retrieved 2010-06-28.
- ^'It's All About the Ships'. Burningsea.com. Archived from the original on 2011-07-08. Retrieved 2010-06-28.
- ^'Launch Date!'. Archived from the original on 2007-10-09. Retrieved 2020-05-07.
- ^'Portalus Games and the Future of PotBS'. portalusgames.com. 2012-12-17. Retrieved 2013-08-04.
- ^'Pirates of the Burning Sea Will No Longer Be Run by Sony'. ign.com. 2012-12-18. Retrieved 2013-08-04.
- ^'Portalus Games Closure — Portalus Games'. 2019-01-27. Archived from the original on 2019-01-27. Retrieved 2019-01-27.
- ^'PotBS Extended Play! — Portalus Games'. 2019-01-27. Archived from the original on 2019-01-27. Retrieved 2019-01-27.
- ^'Pirates of the Burning Sea Reviews'. Gamerankings.com. 2008-01-21. Retrieved 2010-06-28.
External links[edit]
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